Kodi Documentation 18.0
Kodi is an open source media player and entertainment hub.
CYUV2RGBShader Class Reference

#include <WinVideoFilter.h>

Inheritance diagram for CYUV2RGBShader:
CWinShader

Public Member Functions

 CYUV2RGBShader ()
 
virtual ~CYUV2RGBShader ()
 
bool Create (EBufferFormat fmt, AVColorPrimaries dstPrimaries, AVColorPrimaries srcPrimaries, COutputShader *pOutShader=nullptr)
 
void Render (CRect sourceRect, CPoint dest[], CRenderBuffer *videoBuffer, CD3DTexture *target)
 
void SetParams (float contrast, float black, bool limited)
 
void SetColParams (AVColorSpace colSpace, int bits, bool limited, int textuteBits)
 

Protected Member Functions

void PrepareParameters (CRenderBuffer *videoBuffer, CRect sourceRect, CPoint dest[])
 
void SetShaderParameters (CRenderBuffer *videoBuffer)
 
- Protected Member Functions inherited from CWinShader
 CWinShader ()
 
virtual ~CWinShader ()
 
virtual bool CreateVertexBuffer (unsigned int vertCount, unsigned int vertSize)
 
virtual bool LockVertexBuffer (void **data)
 
virtual bool UnlockVertexBuffer ()
 
virtual bool LoadEffect (const std::string &filename, DefinesMap *defines)
 
virtual bool Execute (const std::vector< CD3DTexture * > &targets, unsigned int vertexIndexStep)
 
virtual void SetStepParams (UINT stepIndex)
 
virtual bool CreateInputLayout (D3D11_INPUT_ELEMENT_DESC *layout, unsigned numElements)
 

Additional Inherited Members

- Protected Attributes inherited from CWinShader
CD3DEffect m_effect
 
CD3DTexturem_target { nullptr }
 

Constructor & Destructor Documentation

◆ CYUV2RGBShader()

CYUV2RGBShader::CYUV2RGBShader ( )

◆ ~CYUV2RGBShader()

CYUV2RGBShader::~CYUV2RGBShader ( )
virtual

Member Function Documentation

◆ Create()

bool CYUV2RGBShader::Create ( EBufferFormat  fmt,
AVColorPrimaries  dstPrimaries,
AVColorPrimaries  srcPrimaries,
COutputShader pOutShader = nullptr 
)

◆ PrepareParameters()

void CYUV2RGBShader::PrepareParameters ( CRenderBuffer videoBuffer,
CRect  sourceRect,
CPoint  dest[] 
)
protected

◆ Render()

void CYUV2RGBShader::Render ( CRect  sourceRect,
CPoint  dest[],
CRenderBuffer videoBuffer,
CD3DTexture target 
)

◆ SetColParams()

void CYUV2RGBShader::SetColParams ( AVColorSpace  colSpace,
int  bits,
bool  limited,
int  textuteBits 
)

◆ SetParams()

void CYUV2RGBShader::SetParams ( float  contrast,
float  black,
bool  limited 
)

◆ SetShaderParameters()

void CYUV2RGBShader::SetShaderParameters ( CRenderBuffer videoBuffer)
protected

The documentation for this class was generated from the following files: