#include <WinVideoFilter.h>
 | 
|   | CYUV2RGBShader () | 
|   | 
| virtual  | ~CYUV2RGBShader () | 
|   | 
| bool  | Create (EBufferFormat fmt, AVColorPrimaries dstPrimaries, AVColorPrimaries srcPrimaries, COutputShader *pOutShader=nullptr) | 
|   | 
| void  | Render (CRect sourceRect, CPoint dest[], CRenderBuffer *videoBuffer, CD3DTexture *target) | 
|   | 
| void  | SetParams (float contrast, float black, bool limited) | 
|   | 
| void  | SetColParams (AVColorSpace colSpace, int bits, bool limited, int textuteBits) | 
|   | 
◆ CYUV2RGBShader()
      
        
          | CYUV2RGBShader::CYUV2RGBShader  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ ~CYUV2RGBShader()
  
  
      
        
          | CYUV2RGBShader::~CYUV2RGBShader  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
virtual   | 
  
 
 
◆ Create()
      
        
          | bool CYUV2RGBShader::Create  | 
          ( | 
          EBufferFormat  | 
          fmt,  | 
        
        
           | 
           | 
          AVColorPrimaries  | 
          dstPrimaries,  | 
        
        
           | 
           | 
          AVColorPrimaries  | 
          srcPrimaries,  | 
        
        
           | 
           | 
          COutputShader *  | 
          pOutShader = nullptr  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
◆ PrepareParameters()
◆ Render()
◆ SetColParams()
      
        
          | void CYUV2RGBShader::SetColParams  | 
          ( | 
          AVColorSpace  | 
          colSpace,  | 
        
        
           | 
           | 
          int  | 
          bits,  | 
        
        
           | 
           | 
          bool  | 
          limited,  | 
        
        
           | 
           | 
          int  | 
          textuteBits  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
◆ SetParams()
      
        
          | void CYUV2RGBShader::SetParams  | 
          ( | 
          float  | 
          contrast,  | 
        
        
           | 
           | 
          float  | 
          black,  | 
        
        
           | 
           | 
          bool  | 
          limited  | 
        
        
           | 
          ) | 
           |  | 
        
      
 
 
◆ SetShaderParameters()
The documentation for this class was generated from the following files: