#include <WinVideoFilter.h>
◆ CWinShader()
  
  
      
        
          | CWinShader::CWinShader  | 
          ( | 
           | ) | 
           | 
         
       
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inlineprotected   | 
  
 
 
◆ ~CWinShader()
  
  
      
        
          | CWinShader::~CWinShader  | 
          ( | 
           | ) | 
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protectedvirtual   | 
  
 
 
◆ CreateInputLayout()
  
  
      
        
          | bool CWinShader::CreateInputLayout  | 
          ( | 
          D3D11_INPUT_ELEMENT_DESC *  | 
          layout,  | 
         
        
           | 
           | 
          unsigned  | 
          numElements  | 
         
        
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          ) | 
           |  | 
         
       
   | 
  
protectedvirtual   | 
  
 
 
◆ CreateVertexBuffer()
  
  
      
        
          | bool CWinShader::CreateVertexBuffer  | 
          ( | 
          unsigned int  | 
          vertCount,  | 
         
        
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           | 
          unsigned int  | 
          vertSize  | 
         
        
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          ) | 
           |  | 
         
       
   | 
  
protectedvirtual   | 
  
 
 
◆ Execute()
  
  
      
        
          | bool CWinShader::Execute  | 
          ( | 
          const std::vector< CD3DTexture * > &  | 
          targets,  | 
         
        
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           | 
          unsigned int  | 
          vertexIndexStep  | 
         
        
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          ) | 
           |  | 
         
       
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protectedvirtual   | 
  
 
 
◆ LoadEffect()
  
  
      
        
          | bool CWinShader::LoadEffect  | 
          ( | 
          const std::string &  | 
          filename,  | 
         
        
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           | 
          DefinesMap *  | 
          defines  | 
         
        
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          ) | 
           |  | 
         
       
   | 
  
protectedvirtual   | 
  
 
 
◆ LockVertexBuffer()
  
  
      
        
          | bool CWinShader::LockVertexBuffer  | 
          ( | 
          void **  | 
          data | ) | 
           | 
         
       
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protectedvirtual   | 
  
 
 
◆ SetStepParams()
  
  
      
        
          | virtual void CWinShader::SetStepParams  | 
          ( | 
          UINT  | 
          stepIndex | ) | 
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inlineprotectedvirtual   | 
  
 
 
◆ UnlockVertexBuffer()
  
  
      
        
          | bool CWinShader::UnlockVertexBuffer  | 
          ( | 
           | ) | 
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protectedvirtual   | 
  
 
 
◆ m_effect
◆ m_target
The documentation for this class was generated from the following files: