#include <WinVideoFilter.h>
◆ CWinShader()
CWinShader::CWinShader |
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inlineprotected |
◆ ~CWinShader()
CWinShader::~CWinShader |
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protectedvirtual |
◆ CreateInputLayout()
bool CWinShader::CreateInputLayout |
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D3D11_INPUT_ELEMENT_DESC * |
layout, |
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unsigned |
numElements |
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) |
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protectedvirtual |
◆ CreateVertexBuffer()
bool CWinShader::CreateVertexBuffer |
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unsigned int |
vertCount, |
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unsigned int |
vertSize |
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) |
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protectedvirtual |
◆ Execute()
bool CWinShader::Execute |
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const std::vector< CD3DTexture * > & |
targets, |
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unsigned int |
vertexIndexStep |
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) |
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protectedvirtual |
◆ LoadEffect()
bool CWinShader::LoadEffect |
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const std::string & |
filename, |
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DefinesMap * |
defines |
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) |
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protectedvirtual |
◆ LockVertexBuffer()
bool CWinShader::LockVertexBuffer |
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void ** |
data | ) |
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protectedvirtual |
◆ SetStepParams()
virtual void CWinShader::SetStepParams |
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UINT |
stepIndex | ) |
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inlineprotectedvirtual |
◆ UnlockVertexBuffer()
bool CWinShader::UnlockVertexBuffer |
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protectedvirtual |
◆ m_effect
◆ m_target
The documentation for this class was generated from the following files: