#include <GLShader.h>
◆ CGLShader() [1/2]
CGLShader::CGLShader |
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const char * |
shader, |
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std::string |
prefix |
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◆ CGLShader() [2/2]
CGLShader::CGLShader |
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const char * |
vshader, |
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const char * |
fshader, |
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std::string |
prefix |
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◆ Free()
◆ GetClipXFactor()
GLfloat CGLShader::GetClipXFactor |
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◆ GetClipXOffset()
GLfloat CGLShader::GetClipXOffset |
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◆ GetClipYFactor()
GLfloat CGLShader::GetClipYFactor |
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◆ GetClipYOffset()
GLfloat CGLShader::GetClipYOffset |
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◆ GetColLoc()
GLint CGLShader::GetColLoc |
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◆ GetCord0Loc()
GLint CGLShader::GetCord0Loc |
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◆ GetCord1Loc()
GLint CGLShader::GetCord1Loc |
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◆ GetModelLoc()
GLint CGLShader::GetModelLoc |
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◆ GetPosLoc()
GLint CGLShader::GetPosLoc |
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◆ GetUniColLoc()
GLint CGLShader::GetUniColLoc |
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◆ HardwareClipIsPossible()
bool CGLShader::HardwareClipIsPossible |
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◆ OnCompiledAndLinked()
void CGLShader::OnCompiledAndLinked |
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◆ OnEnabled()
bool CGLShader::OnEnabled |
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◆ m_clipPossible
bool CGLShader::m_clipPossible = false |
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◆ m_clipXFactor
GLfloat CGLShader::m_clipXFactor |
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◆ m_clipXOffset
GLfloat CGLShader::m_clipXOffset |
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◆ m_clipYFactor
GLfloat CGLShader::m_clipYFactor |
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◆ m_clipYOffset
GLfloat CGLShader::m_clipYOffset |
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◆ m_hCol
GLint CGLShader::m_hCol = 0 |
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◆ m_hCord0
GLint CGLShader::m_hCord0 = 0 |
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◆ m_hCord1
GLint CGLShader::m_hCord1 = 0 |
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◆ m_hModel
GLint CGLShader::m_hModel = 0 |
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◆ m_hPos
GLint CGLShader::m_hPos = 0 |
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◆ m_hProj
GLint CGLShader::m_hProj = 0 |
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◆ m_hTex0
GLint CGLShader::m_hTex0 = 0 |
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◆ m_hTex1
GLint CGLShader::m_hTex1 = 0 |
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◆ m_hUniCol
GLint CGLShader::m_hUniCol = 0 |
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◆ m_model
const GLfloat* CGLShader::m_model = nullptr |
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◆ m_proj
const GLfloat* CGLShader::m_proj = nullptr |
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The documentation for this class was generated from the following files: