#include <InputCodingTableBaiduPY.h>
◆ CInputCodingTableBaiduPY()
CInputCodingTableBaiduPY::CInputCodingTableBaiduPY |
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const std::string & |
strUrl | ) |
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explicit |
◆ ~CInputCodingTableBaiduPY()
CInputCodingTableBaiduPY::~CInputCodingTableBaiduPY |
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overridedefault |
◆ Deinitialize()
void CInputCodingTableBaiduPY::Deinitialize |
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overridevirtual |
Called for the active keyboard layout when it's unloaded, stick any cleanup here.
This won't be needed for most implementations so we don't set it =0 but provide a default implementation.
Reimplemented from IInputCodingTable.
◆ GetResponse()
std::vector< std::wstring > CInputCodingTableBaiduPY::GetResponse |
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int |
response | ) |
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overridevirtual |
◆ GetWordListPage()
bool CInputCodingTableBaiduPY::GetWordListPage |
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const std::string & |
strCode, |
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bool |
isFirstPage |
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) |
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overridevirtual |
◆ Initialize()
void CInputCodingTableBaiduPY::Initialize |
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void |
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overridevirtual |
Called for the active keyboard layout when it's loaded, stick any initialization here.
This won't be needed for most implementations so we don't set it =0 but provide a default implementation.
Reimplemented from IInputCodingTable.
◆ IsInitialized()
bool CInputCodingTableBaiduPY::IsInitialized |
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const |
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overridevirtual |
Can be overridden if initialization is expensive to avoid calling initialize more than needed.
- Returns
- true if initialization has been done and was successful, false otherwise.
Reimplemented from IInputCodingTable.
◆ Process()
void CInputCodingTableBaiduPY::Process |
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void |
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overridevirtual |
The documentation for this class was generated from the following files: