#include <kodi_game_types.h>
◆ abs_pointer_count
      
        
          | unsigned int game_controller_layout::abs_pointer_count | 
        
      
 
 
◆ abs_pointers
      
        
          | char** game_controller_layout::abs_pointers | 
        
      
 
 
◆ accelerometer_count
      
        
          | unsigned int game_controller_layout::accelerometer_count | 
        
      
 
 
◆ accelerometers
      
        
          | char** game_controller_layout::accelerometers | 
        
      
 
 
◆ analog_button_count
      
        
          | unsigned int game_controller_layout::analog_button_count | 
        
      
 
 
◆ analog_buttons
      
        
          | char** game_controller_layout::analog_buttons | 
        
      
 
 
◆ analog_stick_count
      
        
          | unsigned int game_controller_layout::analog_stick_count | 
        
      
 
 
◆ analog_sticks
      
        
          | char** game_controller_layout::analog_sticks | 
        
      
 
 
◆ controller_id
      
        
          | char* game_controller_layout::controller_id | 
        
      
 
 
◆ digital_button_count
      
        
          | unsigned int game_controller_layout::digital_button_count | 
        
      
 
 
◆ digital_buttons
      
        
          | char** game_controller_layout::digital_buttons | 
        
      
 
 
◆ key_count
      
        
          | unsigned int game_controller_layout::key_count | 
        
      
 
 
◆ keys
      
        
          | char** game_controller_layout::keys | 
        
      
 
 
◆ motor_count
      
        
          | unsigned int game_controller_layout::motor_count | 
        
      
 
 
◆ motors
      
        
          | char** game_controller_layout::motors | 
        
      
 
 
◆ provides_input
      
        
          | bool game_controller_layout::provides_input | 
        
      
 
 
◆ rel_pointer_count
      
        
          | unsigned int game_controller_layout::rel_pointer_count | 
        
      
 
 
◆ rel_pointers
      
        
          | char** game_controller_layout::rel_pointers | 
        
      
 
 
The documentation for this struct was generated from the following file: