#include <kodi_game_types.h>
◆ abs_pointer_count
unsigned int game_controller_layout::abs_pointer_count |
◆ abs_pointers
char** game_controller_layout::abs_pointers |
◆ accelerometer_count
unsigned int game_controller_layout::accelerometer_count |
◆ accelerometers
char** game_controller_layout::accelerometers |
◆ analog_button_count
unsigned int game_controller_layout::analog_button_count |
◆ analog_buttons
char** game_controller_layout::analog_buttons |
◆ analog_stick_count
unsigned int game_controller_layout::analog_stick_count |
◆ analog_sticks
char** game_controller_layout::analog_sticks |
◆ controller_id
char* game_controller_layout::controller_id |
◆ digital_button_count
unsigned int game_controller_layout::digital_button_count |
◆ digital_buttons
char** game_controller_layout::digital_buttons |
◆ key_count
unsigned int game_controller_layout::key_count |
◆ keys
char** game_controller_layout::keys |
◆ motor_count
unsigned int game_controller_layout::motor_count |
◆ motors
char** game_controller_layout::motors |
◆ provides_input
bool game_controller_layout::provides_input |
◆ rel_pointer_count
unsigned int game_controller_layout::rel_pointer_count |
◆ rel_pointers
char** game_controller_layout::rel_pointers |
The documentation for this struct was generated from the following file: