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| CPictureThumbLoader () |
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| ~CPictureThumbLoader () override |
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bool | LoadItem (CFileItem *pItem) override |
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bool | LoadItemCached (CFileItem *pItem) override |
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bool | LoadItemLookup (CFileItem *pItem) override |
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void | SetRegenerateThumbs (bool regenerate) |
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void | OnJobComplete (unsigned int jobID, bool success, CJob *job) override |
| Callback from CThumbExtractor on completion of a generated image. More...
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| CThumbLoader () |
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| ~CThumbLoader () override |
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void | OnLoaderStart () override |
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void | OnLoaderFinish () override |
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virtual bool | FillLibraryArt (CFileItem &item) |
| helper function to fill the art for a library item More...
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virtual std::string | GetCachedImage (const CFileItem &item, const std::string &type) |
| Checks whether the given item has an image listed in the texture database. More...
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virtual void | SetCachedImage (const CFileItem &item, const std::string &type, const std::string &image) |
| Associate an image with the given item in the texture database. More...
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| CBackgroundInfoLoader () |
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| ~CBackgroundInfoLoader () override |
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void | Load (CFileItemList &items) |
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bool | IsLoading () |
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void | Run () override |
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void | SetObserver (IBackgroundLoaderObserver *pObserver) |
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void | SetProgressCallback (IProgressCallback *pCallback) |
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void | StopThread () |
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void | StopAsync () |
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virtual void | Cancel () |
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virtual | ~IRunnable ()=default |
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| CJobQueue (bool lifo=false, unsigned int jobsAtOnce=1, CJob::PRIORITY priority=CJob::PRIORITY_LOW) |
| CJobQueue constructor. More...
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| ~CJobQueue () override |
| CJobQueue destructor Cancels any in-process jobs, and destroys the job queue. More...
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bool | AddJob (CJob *job) |
| Add a job to the queue On completion of the job (or destruction of the job queue) the CJob object will be destroyed. More...
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template<typename F > |
void | Submit (F &&f) |
| Add a function f to this job queue. More...
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void | CancelJob (const CJob *job) |
| Cancel a job in the queue Cancels a job in the queue. Any job currently being processed may complete after this call has completed, but OnJobComplete will not be performed. If the job is only queued then it will be removed from the queue and deleted. More...
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void | CancelJobs () |
| Cancel all jobs in the queue Removes all jobs from the queue. Any job currently being processed may complete after this call has completed, but OnJobComplete will not be performed. More...
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bool | IsProcessing () const |
| Check whether the queue is processing a job. More...
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void | OnJobComplete (unsigned int jobID, bool success, CJob *job) override |
| The callback used when a job completes. More...
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virtual | ~IJobCallback ()=default |
| Destructor for job call back objects. More...
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virtual void | OnJobProgress (unsigned int jobID, unsigned int progress, unsigned int total, const CJob *job) |
| An optional callback function that a job may call while processing. More...
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