#include <D3DResource.h>
◆ CD3DPixelShader()
CD3DPixelShader::CD3DPixelShader |
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◆ ~CD3DPixelShader()
CD3DPixelShader::~CD3DPixelShader |
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◆ BindShader()
void CD3DPixelShader::BindShader |
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◆ Create() [1/2]
bool CD3DPixelShader::Create |
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const std::wstring & |
wstrFile | ) |
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◆ Create() [2/2]
bool CD3DPixelShader::Create |
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const void * |
code, |
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size_t |
codeLength |
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) |
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◆ IsInited()
bool CD3DPixelShader::IsInited |
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inline |
◆ OnCreateDevice()
void CD3DPixelShader::OnCreateDevice |
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void |
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overridevirtual |
◆ OnDestroyDevice()
void CD3DPixelShader::OnDestroyDevice |
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bool |
fatal | ) |
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overridevirtual |
◆ Release()
void CD3DPixelShader::Release |
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◆ ReleaseShader()
void CD3DPixelShader::ReleaseShader |
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◆ UnbindShader()
void CD3DPixelShader::UnbindShader |
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The documentation for this class was generated from the following files: