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Kodi Documentation 18.0
Kodi is an open source media player and entertainment hub.
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#include <map>#include <list>#include <vector>#include <utility>#include "cores/AudioEngine/Utils/AEAudioFormat.h"#include <libavutil/samplefmt.h>Classes | |
| struct | SampleConfig |
| class | IAE |
Macros | |
| #define | AE_SOUND_OFF 0 /* disable sounds */ |
| #define | AE_SOUND_IDLE 1 /* only play sounds while no streams are running */ |
| #define | AE_SOUND_ALWAYS 2 /* always play sounds */ |
| #define | AE_CONFIG_FIXED 1 |
| #define | AE_CONFIG_AUTO 2 |
| #define | AE_CONFIG_MATCH 3 |
Typedefs | |
| typedef std::pair< std::string, std::string > | AEDevice |
| typedef std::vector< AEDevice > | AEDeviceList |
Enumerations | |
| enum | AEQuality { AE_QUALITY_UNKNOWN = -1 , AE_QUALITY_DEFAULT = 0 , AE_QUALITY_LOW = 20 , AE_QUALITY_MID = 30 , AE_QUALITY_HIGH = 50 , AE_QUALITY_REALLYHIGH = 100 , AE_QUALITY_GPU = 101 } |
| #define AE_CONFIG_AUTO 2 |
| #define AE_CONFIG_FIXED 1 |
| #define AE_CONFIG_MATCH 3 |
| #define AE_SOUND_ALWAYS 2 /* always play sounds */ |
| #define AE_SOUND_IDLE 1 /* only play sounds while no streams are running */ |
| #define AE_SOUND_OFF 0 /* disable sounds */ |
| typedef std::pair<std::string, std::string> AEDevice |
| typedef std::vector<AEDevice> AEDeviceList |
| enum AEQuality |