#include <UPnPSettings.h>
◆ CUPnPSettings() [1/2]
  
  
      
        
          | CUPnPSettings::CUPnPSettings  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
protected   | 
  
 
 
◆ CUPnPSettings() [2/2]
◆ ~CUPnPSettings()
  
  
      
        
          | CUPnPSettings::~CUPnPSettings  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
overrideprotected   | 
  
 
 
◆ Clear()
      
        
          | void CUPnPSettings::Clear  | 
          ( | 
           | ) | 
           | 
        
      
 
 
◆ GetInstance()
◆ GetMaximumReturnedItems()
  
  
      
        
          | int CUPnPSettings::GetMaximumReturnedItems  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
◆ GetRendererPort()
  
  
      
        
          | int CUPnPSettings::GetRendererPort  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
◆ GetRendererUUID()
  
  
      
        
          | const std::string & CUPnPSettings::GetRendererUUID  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
◆ GetServerPort()
  
  
      
        
          | int CUPnPSettings::GetServerPort  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
◆ GetServerUUID()
  
  
      
        
          | const std::string & CUPnPSettings::GetServerUUID  | 
          ( | 
           | ) | 
           const | 
         
       
   | 
  
inline   | 
  
 
 
◆ Load()
      
        
          | bool CUPnPSettings::Load  | 
          ( | 
          const std::string &  | 
          file | ) | 
           | 
        
      
 
 
◆ OnSettingsUnloaded()
  
  
      
        
          | void CUPnPSettings::OnSettingsUnloaded  | 
          ( | 
           | ) | 
           | 
         
       
   | 
  
overridevirtual   | 
  
 
Setting values have been unloaded. 
This callback can be used to trigger uninitializing any state variables (e.g. before re-loading the settings). 
Reimplemented from ISettingsHandler.
 
 
◆ operator=()
◆ Save()
      
        
          | bool CUPnPSettings::Save  | 
          ( | 
          const std::string &  | 
          file | ) | 
           const | 
        
      
 
 
◆ SetMaximumReturnedItems()
  
  
      
        
          | void CUPnPSettings::SetMaximumReturnedItems  | 
          ( | 
          int  | 
          maximumReturnedItems | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
◆ SetRendererPort()
  
  
      
        
          | void CUPnPSettings::SetRendererPort  | 
          ( | 
          int  | 
          port | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
◆ SetRendererUUID()
  
  
      
        
          | void CUPnPSettings::SetRendererUUID  | 
          ( | 
          const std::string &  | 
          uuid | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
◆ SetServerPort()
  
  
      
        
          | void CUPnPSettings::SetServerPort  | 
          ( | 
          int  | 
          port | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
◆ SetServerUUID()
  
  
      
        
          | void CUPnPSettings::SetServerUUID  | 
          ( | 
          const std::string &  | 
          uuid | ) | 
           | 
         
       
   | 
  
inline   | 
  
 
 
The documentation for this class was generated from the following files: