#include <GUIShaderDX.h>
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| Vertex () |
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| Vertex (DirectX::XMFLOAT3 p, DirectX::XMFLOAT4 c) |
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| Vertex (DirectX::XMFLOAT3 p, DirectX::XMFLOAT4 c, DirectX::XMFLOAT2 t1, DirectX::XMFLOAT2 t2) |
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◆ Vertex() [1/3]
◆ Vertex() [2/3]
Vertex::Vertex |
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DirectX::XMFLOAT3 |
p, |
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DirectX::XMFLOAT4 |
c |
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) |
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inline |
◆ Vertex() [3/3]
Vertex::Vertex |
( |
DirectX::XMFLOAT3 |
p, |
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DirectX::XMFLOAT4 |
c, |
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DirectX::XMFLOAT2 |
t1, |
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DirectX::XMFLOAT2 |
t2 |
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) |
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inline |
◆ color
DirectX::XMFLOAT4 Vertex::color |
◆ pos
DirectX::XMFLOAT3 Vertex::pos |
◆ texCoord
DirectX::XMFLOAT2 Vertex::texCoord |
◆ texCoord2
DirectX::XMFLOAT2 Vertex::texCoord2 |
The documentation for this struct was generated from the following file: