#include <GLESShader.h>
◆ CGLESShader() [1/2]
CGLESShader::CGLESShader |
( |
const char * |
shader, |
|
|
std::string |
prefix |
|
) |
| |
◆ CGLESShader() [2/2]
CGLESShader::CGLESShader |
( |
const char * |
vshader, |
|
|
const char * |
fshader, |
|
|
std::string |
prefix |
|
) |
| |
◆ Free()
void CGLESShader::Free |
( |
| ) |
|
◆ GetBrightnessLoc()
GLint CGLESShader::GetBrightnessLoc |
( |
| ) |
|
|
inline |
◆ GetClipXFactor()
GLfloat CGLESShader::GetClipXFactor |
( |
| ) |
|
|
inline |
◆ GetClipXOffset()
GLfloat CGLESShader::GetClipXOffset |
( |
| ) |
|
|
inline |
◆ GetClipYFactor()
GLfloat CGLESShader::GetClipYFactor |
( |
| ) |
|
|
inline |
◆ GetClipYOffset()
GLfloat CGLESShader::GetClipYOffset |
( |
| ) |
|
|
inline |
◆ GetColLoc()
GLint CGLESShader::GetColLoc |
( |
| ) |
|
|
inline |
◆ GetContrastLoc()
GLint CGLESShader::GetContrastLoc |
( |
| ) |
|
|
inline |
◆ GetCoord0MatrixLoc()
GLint CGLESShader::GetCoord0MatrixLoc |
( |
| ) |
|
|
inline |
◆ GetCord0Loc()
GLint CGLESShader::GetCord0Loc |
( |
| ) |
|
|
inline |
◆ GetCord1Loc()
GLint CGLESShader::GetCord1Loc |
( |
| ) |
|
|
inline |
◆ GetFieldLoc()
GLint CGLESShader::GetFieldLoc |
( |
| ) |
|
|
inline |
◆ GetModelLoc()
GLint CGLESShader::GetModelLoc |
( |
| ) |
|
|
inline |
◆ GetPosLoc()
GLint CGLESShader::GetPosLoc |
( |
| ) |
|
|
inline |
◆ GetStepLoc()
GLint CGLESShader::GetStepLoc |
( |
| ) |
|
|
inline |
◆ GetUniColLoc()
GLint CGLESShader::GetUniColLoc |
( |
| ) |
|
|
inline |
◆ HardwareClipIsPossible()
bool CGLESShader::HardwareClipIsPossible |
( |
| ) |
|
|
inline |
◆ OnCompiledAndLinked()
void CGLESShader::OnCompiledAndLinked |
( |
| ) |
|
|
virtual |
◆ OnEnabled()
bool CGLESShader::OnEnabled |
( |
| ) |
|
|
virtual |
◆ m_clipPossible
bool CGLESShader::m_clipPossible |
|
protected |
◆ m_clipXFactor
GLfloat CGLESShader::m_clipXFactor |
|
protected |
◆ m_clipXOffset
GLfloat CGLESShader::m_clipXOffset |
|
protected |
◆ m_clipYFactor
GLfloat CGLESShader::m_clipYFactor |
|
protected |
◆ m_clipYOffset
GLfloat CGLESShader::m_clipYOffset |
|
protected |
◆ m_hBrightness
GLint CGLESShader::m_hBrightness = 0 |
|
protected |
◆ m_hCol
GLint CGLESShader::m_hCol = 0 |
|
protected |
◆ m_hContrast
GLint CGLESShader::m_hContrast = 0 |
|
protected |
◆ m_hCoord0Matrix
GLint CGLESShader::m_hCoord0Matrix = 0 |
|
protected |
◆ m_hCord0
GLint CGLESShader::m_hCord0 = 0 |
|
protected |
◆ m_hCord1
GLint CGLESShader::m_hCord1 = 0 |
|
protected |
◆ m_hField
GLint CGLESShader::m_hField = 0 |
|
protected |
◆ m_hModel
GLint CGLESShader::m_hModel = 0 |
|
protected |
◆ m_hPos
GLint CGLESShader::m_hPos = 0 |
|
protected |
◆ m_hProj
GLint CGLESShader::m_hProj = 0 |
|
protected |
◆ m_hStep
GLint CGLESShader::m_hStep = 0 |
|
protected |
◆ m_hTex0
GLint CGLESShader::m_hTex0 = 0 |
|
protected |
◆ m_hTex1
GLint CGLESShader::m_hTex1 = 0 |
|
protected |
◆ m_hUniCol
GLint CGLESShader::m_hUniCol = 0 |
|
protected |
◆ m_model
const GLfloat* CGLESShader::m_model |
|
protected |
◆ m_proj
const GLfloat* CGLESShader::m_proj |
|
protected |
The documentation for this class was generated from the following files: