#include <FrameBufferObject.h>
◆ CFrameBufferObject()
CFrameBufferObject::CFrameBufferObject |
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◆ BeginRender()
bool CFrameBufferObject::BeginRender |
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◆ Cleanup()
void CFrameBufferObject::Cleanup |
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◆ CreateAndBindToTexture()
bool CFrameBufferObject::CreateAndBindToTexture |
( |
GLenum |
target, |
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int |
width, |
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int |
height, |
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GLenum |
format, |
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GLenum |
type = GL_UNSIGNED_BYTE , |
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GLenum |
filter = GL_LINEAR , |
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GLenum |
clampmode = GL_CLAMP_TO_EDGE |
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) |
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◆ EndRender()
void CFrameBufferObject::EndRender |
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const |
◆ Initialize()
bool CFrameBufferObject::Initialize |
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◆ IsBound()
bool CFrameBufferObject::IsBound |
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const |
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inline |
◆ IsSupported()
bool CFrameBufferObject::IsSupported |
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◆ IsValid()
bool CFrameBufferObject::IsValid |
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const |
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inline |
◆ SetFiltering()
void CFrameBufferObject::SetFiltering |
( |
GLenum |
target, |
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GLenum |
mode |
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) |
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◆ Texture()
GLuint CFrameBufferObject::Texture |
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| ) |
const |
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inline |
The documentation for this class was generated from the following files: