#include <KeymapEnvironment.h>
◆ ~CKeymapEnvironment()
virtual CKeymapEnvironment::~CKeymapEnvironment |
( |
| ) |
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virtualdefault |
◆ GetFallthrough()
int CKeymapEnvironment::GetFallthrough |
( |
int |
windowId | ) |
const |
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overridevirtual |
Get the fallthrough window to when a key definition is missing.
- Parameters
-
- Returns
- The window ID, or -1 for no fallthrough
Implements IKeymapEnvironment.
◆ GetWindowID()
virtual int CKeymapEnvironment::GetWindowID |
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const |
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inlineoverridevirtual |
Get the window ID for which actions should be translated.
- Returns
- The window ID
Implements IKeymapEnvironment.
◆ SetWindowID()
virtual void CKeymapEnvironment::SetWindowID |
( |
int |
windowId | ) |
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inlineoverridevirtual |
Set the window ID.
- Parameters
-
The | window ID, used for translating actions |
Implements IKeymapEnvironment.
◆ UseEasterEgg()
virtual bool CKeymapEnvironment::UseEasterEgg |
( |
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const |
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inlineoverridevirtual |
Specify if the agent should monitor for easter egg presses.
Implements IKeymapEnvironment.
◆ UseGlobalFallthrough()
virtual bool CKeymapEnvironment::UseGlobalFallthrough |
( |
| ) |
const |
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inlineoverridevirtual |
Specify if the global keymap should be used when the window and fallback window are undefined.
Implements IKeymapEnvironment.
The documentation for this class was generated from the following files: