#include <Resolution.h>
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static void | FindResolutionFromWhitelist (float fps, int width, int height, bool is3D, RESOLUTION &resolution) |
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static bool | FindResolutionFromOverride (float fps, int width, bool is3D, RESOLUTION &resolution, float &weight, bool fallback) |
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static float | RefreshWeight (float refresh, float fps) |
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◆ ChooseBestResolution()
RESOLUTION CResolutionUtils::ChooseBestResolution |
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float |
fps, |
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int |
width, |
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int |
height, |
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bool |
is3D |
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static |
◆ FindResolutionFromOverride()
bool CResolutionUtils::FindResolutionFromOverride |
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float |
fps, |
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int |
width, |
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bool |
is3D, |
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RESOLUTION & |
resolution, |
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float & |
weight, |
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bool |
fallback |
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staticprotected |
◆ FindResolutionFromWhitelist()
void CResolutionUtils::FindResolutionFromWhitelist |
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float |
fps, |
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int |
width, |
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int |
height, |
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bool |
is3D, |
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RESOLUTION & |
resolution |
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) |
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staticprotected |
◆ HasWhitelist()
bool CResolutionUtils::HasWhitelist |
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static |
◆ RefreshWeight()
float CResolutionUtils::RefreshWeight |
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float |
refresh, |
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float |
fps |
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) |
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staticprotected |
The documentation for this class was generated from the following files: