Kodi Documentation 18.0
Kodi is an open source media player and entertainment hub.
CGUIMoverControl Class Reference

#include <GUIMoverControl.h>

Inheritance diagram for CGUIMoverControl:
CGUIControl

Public Member Functions

 CGUIMoverControl (int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo &textureFocus, const CTextureInfo &textureNoFocus)
 
 ~CGUIMoverControl (void) override
 
CGUIMoverControlClone () const override
 
void Process (unsigned int currentTime, CDirtyRegionList &dirtyregions) override
 
void Render () override
 
bool OnAction (const CAction &action) override
 
void OnUp () override
 
void OnDown () override
 
void OnLeft () override
 
void OnRight () override
 
void AllocResources () override
 
void FreeResources (bool immediately=false) override
 
void DynamicResourceAlloc (bool bOnOff) override
 
void SetInvalid () override
 
void SetPosition (float posX, float posY) override
 
void SetLimits (int iX1, int iY1, int iX2, int iY2)
 
void SetLocation (int iLocX, int iLocY, bool bSetPosition=true)
 
int GetXLocation () const
 
int GetYLocation () const
 
bool CanFocus () const override
 
- Public Member Functions inherited from CGUIControl
 CGUIControl ()
 
 CGUIControl (int parentID, int controlID, float posX, float posY, float width, float height)
 
 CGUIControl (const CGUIControl &)
 
virtual ~CGUIControl (void)
 
virtual void DoProcess (unsigned int currentTime, CDirtyRegionList &dirtyregions)
 
virtual void DoRender ()
 
virtual void RenderEx ()
 
bool HasProcessed () const
 Returns whether or not we have processed. More...
 
virtual bool OnBack ()
 
virtual bool OnInfo ()
 
virtual void OnNextControl ()
 
virtual void OnPrevControl ()
 
virtual void OnFocus ()
 
virtual void OnUnFocus ()
 
virtual EVENT_RESULT SendMouseEvent (const CPoint &point, const CMouseEvent &event)
 React to a mouse event. More...
 
virtual void UnfocusFromPoint (const CPoint &point)
 Unfocus the control if the given point on screen is not within it's boundary. More...
 
virtual bool HitTest (const CPoint &point) const
 Used to test whether the point is inside a control. More...
 
virtual bool OnMessage (CGUIMessage &message)
 
virtual int GetID (void) const
 
virtual void SetID (int id)
 
int GetParentID () const
 
virtual bool HasFocus () const
 
virtual bool IsDynamicallyAllocated ()
 
virtual bool IsVisible () const
 
bool IsVisibleFromSkin () const
 
virtual bool IsDisabled () const
 
virtual void SetHitRect (const CRect &rect, const UTILS::Color &color)
 
virtual void SetCamera (const CPoint &camera)
 
virtual void SetStereoFactor (const float &factor)
 
bool SetColorDiffuse (const KODI::GUILIB::GUIINFO::CGUIInfoColor &color)
 
CPoint GetRenderPosition () const
 
virtual float GetXPosition () const
 
virtual float GetYPosition () const
 
virtual float GetWidth () const
 
virtual float GetHeight () const
 
void MarkDirtyRegion (const unsigned int dirtyState=DIRTY_STATE_CONTROL)
 
bool IsControlDirty () const
 
const CRectGetRenderRegion () const
 return the render region in screen coordinates of this control More...
 
virtual CRect CalcRenderRegion () const
 calculate the render region in parentcontrol coordinates of this control Called during process to update m_renderRegion More...
 
void SetActions (const ActionMap &actions)
 
void SetAction (int actionID, const CGUIAction &action, bool replace=true)
 Set actions to perform on navigation Navigations are set if replace is true or if there is no previously set action. More...
 
CGUIAction GetAction (int actionID) const
 Get an action the control can be perform. More...
 
bool Navigate (int direction) const
 Start navigating in given direction. More...
 
virtual void SetFocus (bool focus)
 
virtual void SetWidth (float width)
 
virtual void SetHeight (float height)
 
virtual void SetVisible (bool bVisible, bool setVisState=false)
 
void SetVisibleCondition (const std::string &expression, const std::string &allowHiddenFocus="")
 
bool HasVisibleCondition () const
 
void SetEnableCondition (const std::string &expression)
 
virtual void UpdateVisibility (const CGUIListItem *item)
 
virtual void SetInitialVisibility ()
 
virtual void SetEnabled (bool bEnable)
 
virtual void SetPulseOnSelect (bool pulse)
 
virtual std::string GetDescription () const
 
virtual std::string GetDescriptionByIndex (int index) const
 
void SetAnimations (const std::vector< CAnimation > &animations)
 
const std::vector< CAnimation > & GetAnimations () const
 
virtual void QueueAnimation (ANIMATION_TYPE anim)
 
virtual bool IsAnimating (ANIMATION_TYPE anim)
 
virtual bool HasAnimation (ANIMATION_TYPE anim)
 
CAnimationGetAnimation (ANIMATION_TYPE type, bool checkConditions=true)
 
virtual void ResetAnimation (ANIMATION_TYPE type)
 
virtual void ResetAnimations ()
 
virtual void UpdateInfo (const CGUIListItem *item=NULL)
 
virtual void SetPushUpdates (bool pushUpdates)
 
virtual bool IsGroup () const
 
virtual bool IsContainer () const
 
virtual bool GetCondition (int condition, int data) const
 
void SetParentControl (CGUIControl *control)
 
CGUIControlGetParentControl (void) const
 
virtual void SaveStates (std::vector< CControlState > &states)
 
virtual CGUIControlGetControl (int id, std::vector< CGUIControl * > *idCollector=nullptr)
 
void SetControlStats (GUICONTROLSTATS *controlStats)
 
virtual void UpdateControlStats ()
 
GUICONTROLTYPES GetControlType () const
 

Protected Member Functions

EVENT_RESULT OnMouseEvent (const CPoint &point, const CMouseEvent &event) override
 Perform a mouse action. More...
 
bool UpdateColors () override
 
bool SetAlpha (unsigned char alpha)
 
void UpdateSpeed (int nDirection)
 
void Move (int iX, int iY)
 
- Protected Member Functions inherited from CGUIControl
virtual CPoint GetPosition () const
 Return the coordinates of the top left of the control, in the control's parent coordinates. More...
 
virtual bool OnMouseOver (const CPoint &point)
 Called when the mouse is over the control. Default implementation selects the control. More...
 
virtual bool CanFocusFromPoint (const CPoint &point) const
 Test whether we can focus a control from a point on screen. More...
 
virtual bool Animate (unsigned int currentTime)
 
virtual bool CheckAnimation (ANIMATION_TYPE animType)
 
void UpdateStates (ANIMATION_TYPE type, ANIMATION_PROCESS currentProcess, ANIMATION_STATE currentState)
 
bool SendWindowMessage (CGUIMessage &message) const
 

Protected Attributes

CGUITexture m_imgFocus
 
CGUITexture m_imgNoFocus
 
unsigned int m_frameCounter
 
unsigned int m_lastMoveTime
 
int m_nDirection
 
float m_fSpeed
 
float m_fAnalogSpeed
 
float m_fMaxSpeed
 
float m_fAcceleration
 
int m_iX1
 
int m_iX2
 
int m_iY1
 
int m_iY2
 
int m_iLocationX
 
int m_iLocationY
 
- Protected Attributes inherited from CGUIControl
ActionMap m_actions
 
float m_posX
 
float m_posY
 
float m_height
 
float m_width
 
CRect m_hitRect
 
UTILS::Color m_hitColor = 0xffffffff
 
KODI::GUILIB::GUIINFO::CGUIInfoColor m_diffuseColor
 
int m_controlID
 
int m_parentID
 
bool m_bHasFocus
 
bool m_bInvalidated
 
bool m_bAllocated
 
bool m_pulseOnSelect
 
GUICONTROLTYPES ControlType
 
GUICONTROLSTATSm_controlStats
 
CGUIControlm_parentControl
 
INFO::InfoPtr m_visibleCondition
 
GUIVISIBLE m_visible
 
bool m_visibleFromSkinCondition
 
bool m_forceHidden
 
KODI::GUILIB::GUIINFO::CGUIInfoBool m_allowHiddenFocus
 
bool m_hasProcessed
 
INFO::InfoPtr m_enableCondition
 
bool m_enabled
 
bool m_pushedUpdates
 
std::vector< CAnimationm_animations
 
CPoint m_camera
 
bool m_hasCamera
 
float m_stereo
 
TransformMatrix m_transform
 
TransformMatrix m_cachedTransform
 
unsigned int m_controlDirtyState
 
CRect m_renderRegion
 

Additional Inherited Members

- Public Types inherited from CGUIControl
enum  GUICONTROLTYPES {
  GUICONTROL_UNKNOWN , GUICONTROL_BUTTON , GUICONTROL_FADELABEL , GUICONTROL_IMAGE ,
  GUICONTROL_BORDEREDIMAGE , GUICONTROL_LABEL , GUICONTROL_LISTGROUP , GUICONTROL_PROGRESS ,
  GUICONTROL_RADIO , GUICONTROL_RSS , GUICONTROL_SLIDER , GUICONTROL_SETTINGS_SLIDER ,
  GUICONTROL_SPIN , GUICONTROL_SPINEX , GUICONTROL_TEXTBOX , GUICONTROL_TOGGLEBUTTON ,
  GUICONTROL_VIDEO , GUICONTROL_GAME , GUICONTROL_MOVER , GUICONTROL_RESIZE ,
  GUICONTROL_EDIT , GUICONTROL_VISUALISATION , GUICONTROL_RENDERADDON , GUICONTROL_MULTI_IMAGE ,
  GUICONTROL_GROUP , GUICONTROL_GROUPLIST , GUICONTROL_SCROLLBAR , GUICONTROL_LISTLABEL ,
  GUICONTROL_GAMECONTROLLER , GUICONTAINER_LIST , GUICONTAINER_WRAPLIST , GUICONTAINER_FIXEDLIST ,
  GUICONTAINER_EPGGRID , GUICONTAINER_PANEL
}
 
enum  GUIVISIBLE { HIDDEN = 0 , DELAYED , VISIBLE }
 
enum  GUISCROLLVALUE { FOCUS = 0 , NEVER , ALWAYS }
 
typedef std::map< int, CGUIActionActionMap
 Set actions to perform on navigation. More...
 
- Static Protected Attributes inherited from CGUIControl
static const unsigned int DIRTY_STATE_CONTROL = 1
 
static const unsigned int DIRTY_STATE_CHILD = 2
 

Constructor & Destructor Documentation

◆ CGUIMoverControl()

CGUIMoverControl::CGUIMoverControl ( int  parentID,
int  controlID,
float  posX,
float  posY,
float  width,
float  height,
const CTextureInfo textureFocus,
const CTextureInfo textureNoFocus 
)
Todo:
implement correct analog speed
Todo:
implement correct computation of acceleration
Todo:
implement correct computation of maxspeed

◆ ~CGUIMoverControl()

CGUIMoverControl::~CGUIMoverControl ( void  )
overridedefault

Member Function Documentation

◆ AllocResources()

void CGUIMoverControl::AllocResources ( )
overridevirtual

Reimplemented from CGUIControl.

◆ CanFocus()

bool CGUIMoverControl::CanFocus ( ) const
inlineoverridevirtual

Reimplemented from CGUIControl.

◆ Clone()

CGUIMoverControl * CGUIMoverControl::Clone ( void  ) const
inlineoverridevirtual

Implements CGUIControl.

◆ DynamicResourceAlloc()

void CGUIMoverControl::DynamicResourceAlloc ( bool  bOnOff)
overridevirtual

Reimplemented from CGUIControl.

◆ FreeResources()

void CGUIMoverControl::FreeResources ( bool  immediately = false)
overridevirtual

Reimplemented from CGUIControl.

◆ GetXLocation()

int CGUIMoverControl::GetXLocation ( ) const
inline

◆ GetYLocation()

int CGUIMoverControl::GetYLocation ( ) const
inline

◆ Move()

void CGUIMoverControl::Move ( int  iX,
int  iY 
)
protected

◆ OnAction()

bool CGUIMoverControl::OnAction ( const CAction action)
overridevirtual

Reimplemented from CGUIControl.

◆ OnDown()

void CGUIMoverControl::OnDown ( )
overridevirtual

Reimplemented from CGUIControl.

◆ OnLeft()

void CGUIMoverControl::OnLeft ( )
overridevirtual

Reimplemented from CGUIControl.

◆ OnMouseEvent()

EVENT_RESULT CGUIMoverControl::OnMouseEvent ( const CPoint point,
const CMouseEvent event 
)
overrideprotectedvirtual

Perform a mouse action.

Mouse actions are sent from the window to all controls, and each control can react based on the event and location of the actions.

Parameters
pointthe location in transformed skin coordinates from the upper left corner of the parent control.
eventthe mouse event to perform
Returns
EVENT_RESULT corresponding to whether the control handles this event
See also
SendMouseEvent, HitTest, CanFocusFromPoint, CMouseEvent

Reimplemented from CGUIControl.

◆ OnRight()

void CGUIMoverControl::OnRight ( )
overridevirtual

Reimplemented from CGUIControl.

◆ OnUp()

void CGUIMoverControl::OnUp ( )
overridevirtual

Reimplemented from CGUIControl.

◆ Process()

void CGUIMoverControl::Process ( unsigned int  currentTime,
CDirtyRegionList dirtyregions 
)
overridevirtual

Reimplemented from CGUIControl.

◆ Render()

void CGUIMoverControl::Render ( void  )
overridevirtual

Reimplemented from CGUIControl.

◆ SetAlpha()

bool CGUIMoverControl::SetAlpha ( unsigned char  alpha)
protected

◆ SetInvalid()

void CGUIMoverControl::SetInvalid ( )
overridevirtual

Reimplemented from CGUIControl.

◆ SetLimits()

void CGUIMoverControl::SetLimits ( int  iX1,
int  iY1,
int  iX2,
int  iY2 
)

◆ SetLocation()

void CGUIMoverControl::SetLocation ( int  iLocX,
int  iLocY,
bool  bSetPosition = true 
)

◆ SetPosition()

void CGUIMoverControl::SetPosition ( float  posX,
float  posY 
)
overridevirtual

Reimplemented from CGUIControl.

◆ UpdateColors()

bool CGUIMoverControl::UpdateColors ( )
overrideprotectedvirtual

Reimplemented from CGUIControl.

◆ UpdateSpeed()

void CGUIMoverControl::UpdateSpeed ( int  nDirection)
protected

Member Data Documentation

◆ m_fAcceleration

float CGUIMoverControl::m_fAcceleration
protected

◆ m_fAnalogSpeed

float CGUIMoverControl::m_fAnalogSpeed
protected

◆ m_fMaxSpeed

float CGUIMoverControl::m_fMaxSpeed
protected

◆ m_frameCounter

unsigned int CGUIMoverControl::m_frameCounter
protected

◆ m_fSpeed

float CGUIMoverControl::m_fSpeed
protected

◆ m_iLocationX

int CGUIMoverControl::m_iLocationX
protected

◆ m_iLocationY

int CGUIMoverControl::m_iLocationY
protected

◆ m_imgFocus

CGUITexture CGUIMoverControl::m_imgFocus
protected

◆ m_imgNoFocus

CGUITexture CGUIMoverControl::m_imgNoFocus
protected

◆ m_iX1

int CGUIMoverControl::m_iX1
protected

◆ m_iX2

int CGUIMoverControl::m_iX2
protected

◆ m_iY1

int CGUIMoverControl::m_iY1
protected

◆ m_iY2

int CGUIMoverControl::m_iY2
protected

◆ m_lastMoveTime

unsigned int CGUIMoverControl::m_lastMoveTime
protected

◆ m_nDirection

int CGUIMoverControl::m_nDirection
protected

The documentation for this class was generated from the following files: