Game properties. More...
Game properties.
Not to be used outside this header.
Public Attributes | |
unsigned int | extension_count |
const char ** | extensions |
const char * | game_client_dll_path |
const char * | profile_directory |
unsigned int | proxy_dll_count |
const char ** | proxy_dll_paths |
const char ** | resource_directories |
unsigned int | resource_directory_count |
bool | supports_vfs |
const char* game_client_dll_path |
The path of the game client being loaded.
const char** proxy_dll_paths |
Paths to proxy DLLs used to load the game client.
unsigned int proxy_dll_count |
Number of proxy DLL paths provided.
const char** resource_directories |
The "system" directories of the frontend. These directories can be used to store system-specific ROMs such as BIOSes, configuration data, etc.
unsigned int resource_directory_count |
Number of resource directories provided
const char* profile_directory |
The writable directory of the frontend. This directory can be used to store SRAM, memory cards, high scores, etc, if the game client cannot use the regular memory interface, GetMemoryData().
bool supports_vfs |
The value of the <supports_vfs> property from addon.xml
const char** extensions |
The extensions in the <extensions> property from addon.xml
unsigned int extension_count |
Number of extensions provided