Game properties. More...
Game properties.
Not to be used outside this header.
Public Attributes | |
| unsigned int | extension_count |
| const char ** | extensions |
| const char * | game_client_dll_path |
| const char * | profile_directory |
| unsigned int | proxy_dll_count |
| const char ** | proxy_dll_paths |
| const char ** | resource_directories |
| unsigned int | resource_directory_count |
| bool | supports_vfs |
| const char* game_client_dll_path |
The path of the game client being loaded.
| const char** proxy_dll_paths |
Paths to proxy DLLs used to load the game client.
| unsigned int proxy_dll_count |
Number of proxy DLL paths provided.
| const char** resource_directories |
The "system" directories of the frontend. These directories can be used to store system-specific ROMs such as BIOSes, configuration data, etc.
| unsigned int resource_directory_count |
Number of resource directories provided
| const char* profile_directory |
The writable directory of the frontend. This directory can be used to store SRAM, memory cards, high scores, etc, if the game client cannot use the regular memory interface, GetMemoryData().
| bool supports_vfs |
The value of the <supports_vfs> property from addon.xml
| const char** extensions |
The extensions in the <extensions> property from addon.xml
| unsigned int extension_count |
Number of extensions provided