Kodi Development  20.0
for Binary and Script based Add-Ons

Source parts:

GAME_ERROR CMyInstance::LoadGame(const std::string& url)
{
}
GAME_ERROR CMyInstance::LoadGameSpecial(SPECIAL_GAME_TYPE type, const std::vector<std::string>& urls)
{
}
GAME_ERROR CMyInstance::LoadStandalone()
{
}
GAME_ERROR CMyInstance::UnloadGame()
{
}
GAME_ERROR CMyInstance::GetGameTiming(game_system_timing& timing_info)
{
}
{
}
bool CMyInstance::RequiresGameLoop()
{
return false;
}
GAME_ERROR CMyInstance::RunFrame()
{
}
GAME_ERROR CMyInstance::Reset()
{
}
Game system timing.
Definition: game.h:1050
GAME_REGION
Game reguin definition
Definition: game.h:563
SPECIAL_GAME_TYPE
Special game types passed into game_load_game_special().
Definition: game.h:581
@ GAME_REGION_UNKNOWN
Game region unknown.
Definition: game.h:565
GAME_ERROR
Game add-on error codes
Definition: game.h:34
@ GAME_ERROR_NOT_IMPLEMENTED
the method that the frontend called is not implemented
Definition: game.h:42
std::string ATTRIBUTE_HIDDEN GetRegion(const std::string &id)
Returns your regions setting as a string for the specified id.
Definition: General.h:478