Enumerator |
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GAME_MEMORY_MASK | Passed to game_get_memory_data/size(). If the memory type doesn't apply to the implementation NULL/0 can be returned.
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GAME_MEMORY_SAVE_RAM | Regular save ram.
This ram is usually found on a game cartridge, backed
up by a battery. If save game data is too complex for a single memory
buffer, the SYSTEM_DIRECTORY environment callback can be used.
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GAME_MEMORY_RTC | Some games have a built-in clock to keep track of time.
This memory is usually just a couple of bytes to keep track of time.
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GAME_MEMORY_SYSTEM_RAM | System ram lets a frontend peek into a game systems main RAM.
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GAME_MEMORY_VIDEO_RAM | Video ram lets a frontend peek into a game systems video RAM (VRAM)
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GAME_MEMORY_SNES_BSX_RAM | Special memory type.
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GAME_MEMORY_SNES_BSX_PRAM | Special memory type.
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GAME_MEMORY_SNES_SUFAMI_TURBO_A_RAM | Special memory type.
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GAME_MEMORY_SNES_SUFAMI_TURBO_B_RAM | Special memory type.
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GAME_MEMORY_SNES_GAME_BOY_RAM | Special memory type.
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GAME_MEMORY_SNES_GAME_BOY_RTC | Special memory type.
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