Kodi Documentation 18.0
Kodi is an open source media player and entertainment hub.
CWinSystemWin10DX Member List

This is the complete list of members for CWinSystemWin10DX, including all inherited members.

AddResolution(const RESOLUTION_INFO &res)CWinSystemWin10protectedstatic
AdjustWindow()CWinSystemWin10protectedvirtual
ApplyStateBlock() overrideCRenderSystemDXvirtual
BeginRender() overrideCRenderSystemDXvirtual
CanDoWindowed() overrideCWinSystemWin10virtual
CaptureStateBlock() overrideCRenderSystemDXvirtual
CenterWindow()CWinSystemBaseinlinevirtual
ChangeResolution(const RESOLUTION_INFO &res, bool forceChange=false)CWinSystemWin10protected
CheckDeviceCaps()CRenderSystemDXprotected
CheckInterlacedStereoView(void)CRenderSystemDXprotected
ClearBuffers(UTILS::Color color) overrideCRenderSystemDXvirtual
ClipRectToScissorRect(const CRect &rect) overrideCRenderSystemDXvirtual
CreateBackBuffer() overrideCWinSystemWin10DXprotectedvirtual
CreateNewWindow(const std::string &name, bool fullScreen, RESOLUTION_INFO &res) overrideCWinSystemWin10DXvirtual
CreateStates()CRenderSystemDXprotected
CreateWinSystem()CWinSystemBasestatic
CRenderSystemBase()CRenderSystemBase
CRenderSystemDX()CRenderSystemDX
CWinSystemBase()CWinSystemBase
CWinSystemWin10()CWinSystemWin10
CWinSystemWin10DX()CWinSystemWin10DX
DefaultRefreshRate(std::vector< REFRESHRATE > rates)CWinSystemBase
DestroyRenderSystem() overrideCWinSystemWin10DXvirtual
DestroyWindow()CWinSystemBaseinlinevirtual
DestroyWindowSystem() overrideCWinSystemWin10virtual
DPIChanged(WORD dpi, RECT windowRect) const overrideCWinSystemWin10DXvirtual
DriveRenderLoop()CWinSystemBase
EndRender() overrideCRenderSystemDXvirtual
FinishModeChange(RESOLUTION res)CWinSystemBaseinlinevirtual
FinishWindowResize(int newWidth, int newHeight) overrideCWinSystemWin10virtual
FlushGPU() constCRenderSystemDX
GetBackBuffer()CRenderSystemDX
GetBackBufferRect()CRenderSystemDX
GetClipboardText() overrideCWinSystemWin10virtual
GetConnectedDisplays(std::vector< MONITOR_DETAILS > &outputs)CWinSystemWin10protected
GetDefaultMonitor() constCWinSystemWin10protected
GetDisplayLatency()CWinSystemBaseinlinevirtual
GetFrameLatencyAdjustment()CWinSystemBaseinlinevirtual
GetGfxContext()CWinSystemBase
GetGUIShader() constCRenderSystemDXinline
GetHeight()CWinSystemBaseinline
GetMaxTextureSize() constCRenderSystemBaseinline
GetMinDXTPitch() constCRenderSystemBaseinline
GetOSScreenSaver()CWinSystemBase
GetOSScreenSaverImpl()CWinSystemBaseinlineprotectedvirtual
GetOutputSize() constCWinSystemWin10DXinline
GetRenderRenderer() constCRenderSystemBaseinline
GetRenderSystem() overrideCWinSystemWin10DXinlinevirtual
GetRenderVendor() constCRenderSystemBaseinline
GetRenderVersion(unsigned int &major, unsigned int &minor) constCRenderSystemBase
GetRenderVersionString() constCRenderSystemBaseinline
GetShaderPath(const std::string &filename)CRenderSystemBaseinlinevirtual
GetState(bool fullScreen) constCWinSystemWin10protected
GetVideoSync(void *clock) overrideCWinSystemWin10virtual
GetViewPort(CRect &viewPort) overrideCRenderSystemDXvirtual
GetWidth()CWinSystemBaseinline
HasCalibration(const RESOLUTION_INFO &resInfo)CWinSystemBaseinlinevirtual
HasCursor()CWinSystemBaseinlinevirtual
HasInertialGestures() overrideCWinSystemWin10inlinevirtual
Hide() overrideCWinSystemWin10virtual
InitGUIShader()CRenderSystemDXprotected
InitHooks(IDXGIOutput *pOutput)CWinSystemWin10DX
InitRenderSystem() overrideCRenderSystemDXvirtual
InitWindowSystem() overrideCWinSystemWin10virtual
Interlaced() constCRenderSystemDXinline
IsAlteringWindow() constCWinSystemWin10inline
IsCreated()CWinSystemBaseinlinevirtual
IsExtSupported(const char *extension) const overrideCRenderSystemDXinlinevirtual
IsFormatSupport(DXGI_FORMAT format, unsigned int usage) constCRenderSystemDX
IsFullScreen()CWinSystemBaseinline
IsMinimized() constCWinSystemWin10inline
IsStereoEnabled() overrideCWinSystemWin10DXprotectedvirtual
m_bBlankOtherDisplayCWinSystemBaseprotected
m_bFirstResChangeCWinSystemWin10protected
m_bFullScreenCWinSystemBaseprotected
m_BlendDisableStateCRenderSystemDXprotected
m_BlendEnabledCRenderSystemDXprotected
m_BlendEnableStateCRenderSystemDXprotected
m_bMinimizedCWinSystemWin10protected
m_bRenderCreatedCRenderSystemBaseprotected
m_bVSyncCRenderSystemBaseprotected
m_bWindowCreatedCWinSystemBaseprotected
m_coreWindowCWinSystemWin10protected
m_decoderSectionCRenderSystemDXprotected
m_decodingEventCRenderSystemDXprotected
m_decodingTimerCRenderSystemDXprotected
m_delayDispResetCWinSystemWin10protected
m_depthStencilStateCRenderSystemDXprotected
m_deviceResourcesCRenderSystemDXprotected
m_displaysCWinSystemWin10protected
m_dispResetTimerCWinSystemWin10protected
m_fRefreshRateCWinSystemBaseprotected
m_fullscreenStateCWinSystemWin10protected
m_gfxContextCWinSystemBaseprotected
m_inFocusCWinSystemWin10protected
m_inSceneCRenderSystemDXprotected
m_interlacedCRenderSystemDXprotected
m_IsAlteringWindowCWinSystemWin10protected
m_limitedColorRangeCRenderSystemBaseprotected
m_maxTextureSizeCRenderSystemBaseprotected
m_minDXTPitchCRenderSystemBaseprotected
m_nHeightCWinSystemBaseprotected
m_nLeftCWinSystemBaseprotected
m_nTopCWinSystemBaseprotected
m_nWidthCWinSystemBaseprotected
m_pGUIShaderCRenderSystemDXprotected
m_processorFormatsCRenderSystemDX
m_renderLoopClientsCWinSystemBaseprotected
m_renderLoopSectionCWinSystemBaseprotected
m_RenderRendererCRenderSystemBaseprotected
m_RenderVendorCRenderSystemBaseprotected
m_RenderVersionCRenderSystemBaseprotected
m_RenderVersionMajorCRenderSystemBaseprotected
m_RenderVersionMinorCRenderSystemBaseprotected
m_resourcesCWinSystemWin10protected
CWinSystemWin10::m_resourceSectionCWinSystemWin10protected
CRenderSystemDX::m_resourceSectionCRenderSystemDXprotected
m_rightEyeTexCRenderSystemDXprotected
m_RSScissorDisableCRenderSystemDXprotected
m_RSScissorEnableCRenderSystemDXprotected
m_scissorCRenderSystemDXprotected
m_ScissorsEnabledCRenderSystemDXprotected
m_screenSaverManagerCWinSystemBaseprotected
m_shaderFormatsCRenderSystemDX
m_sharedFormatsCRenderSystemDX
m_splashImageCRenderSystemBaseprotected
m_splashMessageLayoutCRenderSystemBaseprotected
m_stateCWinSystemWin10protected
m_stereoModeCRenderSystemBaseprotected
m_stereoViewCRenderSystemBaseprotected
m_ValidWindowedPositionCWinSystemWin10protected
m_viewPortCRenderSystemDXprotected
m_windowStateCWinSystemWin10protected
m_winEventsCWinSystemBaseprotected
MessagePump() overrideCWinSystemWin10virtual
Minimize() overrideCWinSystemWin10virtual
MoveWindow(int topLeft, int topRight)CWinSystemBaseinlinevirtual
NoOfBuffers()CWinSystemBasevirtual
NotifyAppActiveChange(bool bActivated)CWinSystemBaseinlinevirtual
NotifyAppFocusChange(bool bGaining) overrideCWinSystemWin10virtual
OnDisplayBack()CWinSystemWin10protected
OnDisplayLost()CWinSystemWin10protected
OnDisplayReset()CWinSystemWin10protected
OnDXDeviceLost() overrideCRenderSystemDX
OnDXDeviceRestored() overrideCRenderSystemDX
OnMove(int x, int y) overrideCWinSystemWin10DXvirtual
OnResize(int width, int height)CWinSystemWin10DX
CRenderSystemDX::OnResize()CRenderSystemDXprotected
PresentRender(bool rendered, bool videoLayer) overrideCRenderSystemDXvirtual
PresentRenderImpl(bool rendered) overrideCWinSystemWin10DXvirtual
Project(float &x, float &y, float &z) overrideCRenderSystemDXvirtual
RefreshRates(int width, int height, uint32_t dwFlags)CWinSystemBase
Register(ID3DResource *resource) constCWinSystemWin10DXinline
Register(IDispResource *resource) overrideCWinSystemWin10DXinlinevirtual
RegisterRenderLoop(IRenderLoop *client)CWinSystemBase
ReleaseBackBuffer() overrideCWinSystemWin10DXprotectedvirtual
ReleaseDecodingTime()CRenderSystemDX
RequestDecodingTime()CRenderSystemDX
ResetRenderSystem(int width, int height) overrideCRenderSystemDXinlinevirtual
ResetScissors() overrideCRenderSystemDXvirtual
ResizeDeviceBuffers() overrideCWinSystemWin10DXprotectedvirtual
ResizeWindow(int newWidth, int newHeight, int newLeft, int newTop) overrideCWinSystemWin10DXvirtual
ResolutionChanged()CWinSystemWin10protected
Restore() overrideCWinSystemWin10virtual
RestoreDesktopResolution()CWinSystemWin10protected
RestoreViewPort() overrideCRenderSystemDXvirtual
ScissorsCanEffectClipping() overrideCRenderSystemDXvirtual
ScreenResolutions(float refreshrate)CWinSystemBase
SetAlphaBlendEnable(bool enable)CRenderSystemDX
SetCameraPosition(const CPoint &camera, int screenWidth, int screenHeight, float stereoFactor=0.f) overrideCRenderSystemDXvirtual
SetDeviceFullScreen(bool fullScreen, RESOLUTION_INFO &res) overrideCWinSystemWin10DXprotectedvirtual
SetFullScreen(bool fullScreen, RESOLUTION_INFO &res, bool blankOtherDisplays) overrideCWinSystemWin10DXvirtual
SetMinimized(bool minimized)CWinSystemWin10inline
SetScissors(const CRect &rect) overrideCRenderSystemDXvirtual
SetStereoMode(RENDER_STEREO_MODE mode, RENDER_STEREO_VIEW view) overrideCRenderSystemDXvirtual
SetViewPort(const CRect &viewPort) overrideCRenderSystemDXvirtual
SetWindowResolution(int width, int height)CWinSystemBase
Show(bool raise=true) overrideCWinSystemWin10virtual
ShowOSMouse(bool show) overrideCWinSystemWin10virtual
ShowSplash(const std::string &message) overrideCWinSystemWin10DXvirtual
SupportsNPOT(bool dxt) const overrideCRenderSystemDXvirtual
SupportsStereo(RENDER_STEREO_MODE mode) const overrideCRenderSystemDXvirtual
TrimDevice() constCWinSystemWin10DXinline
UninitHooks()CWinSystemWin10DX
Unregister(ID3DResource *resource) constCWinSystemWin10DXinline
Unregister(IDispResource *resource) overrideCWinSystemWin10DXinlinevirtual
UnregisterRenderLoop(IRenderLoop *client)CWinSystemBase
UpdateDesktopResolution(RESOLUTION_INFO &newRes, const std::string &output, int width, int height, float refreshRate, uint32_t dwFlags)CWinSystemBaseprotected
UpdateResolutions() overrideCWinSystemWin10virtual
UpdateStates(bool fullScreen)CWinSystemWin10protectedvirtual
UseLimitedColor() overrideCWinSystemWin10virtual
WindowedMode() constCWinSystemWin10inline
~CRenderSystemBase()CRenderSystemBasevirtual
~CRenderSystemDX()CRenderSystemDXvirtual
~CWinSystemBase()CWinSystemBasevirtual
~CWinSystemWin10()CWinSystemWin10virtual
~CWinSystemWin10DX()CWinSystemWin10DX