Source parts:
bool CMyInstance::HasFeature(const std::string& controller_id, const std::string& feature_name)
{
return false;
}
{
return nullptr;
}
{
}
void CMyInstance::SetControllerLayouts(const std::vector<kodi::addon::GameControllerLayout>& controllers)
{
}
bool CMyInstance::EnableKeyboard(bool enable, const std::string& controller_id)
{
return false;
}
bool CMyInstance::EnableMouse(bool enable, const std::string& controller_id)
{
return false;
}
bool CMyInstance::ConnectController(bool connect, const std::string& port_address, const std::string& controller_id)
{
return false;
}
{
return false;
}