Kodi Development  20.0
for Binary and Script based Add-Ons
CInstanceGame Member List

This is the complete list of members for CInstanceGame, including all inherited members.

CheatReset()CInstanceGameinlinevirtual
CInstanceGame()CInstanceGameinline
CloseGame(void)CInstanceGameinline
ConnectController(bool connect, const std::string &port_address, const std::string &controller_id)CInstanceGameinlinevirtual
CreateInstance(int instanceType, const std::string &instanceID, KODI_HANDLE instance, const std::string &version, KODI_HANDLE &addonInstance) (defined in IAddonInstance)IAddonInstanceinlinevirtual
Deserialize(const uint8_t *data, size_t size)CInstanceGameinlinevirtual
EnableKeyboard(bool enable, const std::string &controller_id)CInstanceGameinlinevirtual
EnableMouse(bool enable, const std::string &controller_id)CInstanceGameinlinevirtual
Extensions(std::vector< std::string > &extensions)CInstanceGameinline
FreeTopology(game_input_topology *topology)CInstanceGameinlinevirtual
GameClientDllPath() constCInstanceGameinline
GetGameTiming(game_system_timing &timing_info)CInstanceGameinlinevirtual
GetMemory(GAME_MEMORY type, uint8_t *&data, size_t &size)CInstanceGameinlinevirtual
GetRegion()CInstanceGameinlinevirtual
GetTopology()CInstanceGameinlinevirtual
HasFeature(const std::string &controller_id, const std::string &feature_name)CInstanceGameinlinevirtual
HwContextDestroy()CInstanceGameinlinevirtual
HwContextReset()CInstanceGameinlinevirtual
HwGetProcAddress(const char *sym)CInstanceGameinline
IAddonInstance(ADDON_TYPE type, const std::string &version) (defined in IAddonInstance)IAddonInstanceinlineexplicit
InputEvent(const game_input_event &event)CInstanceGameinlinevirtual
KodiInputEvent(const game_input_event &event)CInstanceGameinline
LoadGame(const std::string &url)CInstanceGameinlinevirtual
LoadGameSpecial(SPECIAL_GAME_TYPE type, const std::vector< std::string > &urls)CInstanceGameinlinevirtual
LoadStandalone()CInstanceGameinlinevirtual
m_id (defined in IAddonInstance)IAddonInstance
m_kodiVersion (defined in IAddonInstance)IAddonInstance
m_type (defined in IAddonInstance)IAddonInstance
ProfileDirectory() constCInstanceGameinline
ProxyDllPaths(std::vector< std::string > &paths)CInstanceGameinline
RequiresGameLoop()CInstanceGameinlinevirtual
Reset()CInstanceGameinlinevirtual
ResourceDirectories(std::vector< std::string > &dirs)CInstanceGameinline
RunFrame()CInstanceGameinlinevirtual
Serialize(uint8_t *data, size_t size)CInstanceGameinlinevirtual
SerializeSize()CInstanceGameinlinevirtual
SetCheat(unsigned int index, bool enabled, const std::string &code)CInstanceGameinlinevirtual
SetControllerLayouts(const std::vector< kodi::addon::GameControllerLayout > &controllers)CInstanceGameinlinevirtual
SupportsVFS() constCInstanceGameinline
UnloadGame()CInstanceGameinlinevirtual
~CInstanceGame() override=defaultCInstanceGame
~IAddonInstance()=default (defined in IAddonInstance)IAddonInstancevirtual