Kodi Development  20.0
for Binary and Script based Add-Ons
Todo List
Member game_stream_hw_framebuffer_properties::bottom_left_origin
: Move to GL specific interface
Member game_stream_hw_framebuffer_properties::cache_context
: Obsolete? Maybe frontend should just always assume this...
Member game_stream_hw_framebuffer_properties::depth
: Obsolete
Member game_stream_hw_framebuffer_properties::stencil
: Obsolete.
Page Infolabels and Boolean conditions

get a way of centralize all random art strings used in core so we can point users to them while still making it clear they can have any value.

Make this annotate an array of infobools/labels to make it easier to track

move to a future window document.

move to a future window document.

missing reference in GuiInfoManager.cpp making it hard to track.

missing reference in GuiInfoManager.cpp making it hard to track.

description might be outdated

List of all art types

So maybe rather than a row each have one entry for Role.XXXXX with composer, arranger etc. as listed values

Not currently used

some values are hardcoded in the middle of the code - refactor to make it easier to track

[docs] Improve the description and create links for functions

[docs] Separate boolean conditions from infolabels

[docs] Order items alphabetically within subsections for a better search experience

[docs] Order subsections alphabetically

[docs] Use links instead of bold values for infolabels/bools so we can use a link to point users when providing help

Class KodiToAddonFuncTable_Peripheral
Mouse, light gun, multitouch